Help with car suspension

I feel like this is fitting more to building category, but i, as of recently started tinkering around with constraints and decided to make a car suspension.
This is how second iteration of the mechanism looks like (no decorations/aestethics yet, as i’m fully focused on functionality):
Screenshot_911
And here’s the detailed view:
(1. Wheel 2. Spindle 3. Wishbone. 4. Subframe 5. Shock Absorber (you may also notice a rod constraint, it’s there because, work on steering mechanism hasn’t started yet, so i decided to create a temporary pseudo-steering mechanism))
Screenshot_912_1

And both suspensions have exact same Parameters:
SpringConstraint:
Damping: 300
FreeLenght: 1.5
LimitsEnabled: True
MaxForce: inf (default)
Stiffness: 5000
HingeConstraint:
AcuatorType: None
LimitsEnabled: True
LowerAngle: -10
Restitution: 0 (default)
UpperAngle: 10
BallSocketConstraint (the one that connects spindle to wishbone):
LimitsEnabled: True
MaxFrictionTorque: 0 (default)
Restitution: 0 (default)
TwistLimitsEnabled: True
UpperAngle: 10
TwistLowerAngle: -10
TwistUpperAngle: 10

Those are the details, but now onto the problem:
Every time i run the simulation, suspension on the other side goes a bit crazy for a split second and spindle ends with being upside down, i tried all kinds of solutions, all of which failed, and taking this issue to devforum is my last resort of sorts, so i would appreciate if someone would help me solve this issue and for reference i’ve thrown in a pic of issue in action:
Screenshot_913
Edit: If any additional information is needed, be free to request.

You probably have attachments misaligned. Show me what the glitchy side looks like with Show Constraints enabled? If you see any red arrows that means something is misaligned. PrismaticConstraints are especially infamous for this.

No idea how i didn’t notice it before, but apparently attachment for SpringConstraint, that attaches it to the Spindle, was inside of it, all it took, was a little bit of moving it upwards and problem is gone.

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