(Q1)
Hello!
I’m working on a project and I’d like it to look really clean and professional. To achieve this I need to make the lighting as good as possible. I know stuff such as Future Lighting and enabling shadows as well as the sun rays, depth of field etc etc, but I want to know the best way to use them and if there are any other tools I could use to improve the overall quality of the game using lighting.
I’m not interested in downloading shaders and I cannot script at all.
The lighting will also be used on character models not just environments.
All help is appreciated!
(Q2)
Recently I played a game and I really liked how the lighting looked on the avatars. I wondered if there was a way I could achieve this look?
Here’s an example.
Thank you!
EDIT: I’d like to achieve the effect where there is a shadow on the edge of each face of the limbs and body parts. If you look at the space between the right of the torso and the start of the left arm you can see a shadow. I really like this lighting and it makes it look like a GFX. Hopefully this helps specify what I mean.