Hi guys, I am making a a steering wheel, and what I’m trying to do is this;
This is my attempt
local Offset = ExampleWheel.CFrame.LookVector:Dot(script.Parent.Parent.FloorPanel.CFrame.LookVector)
print(Offset)
But, since it’s relative to world, it won’t work D:
So car turns and it’s going to change…
though I made other attempt which was “closer”;
local Offset = ExampleWheel.CFrame:VectorToObjectSpace(script.Parent.Parent.FloorPanel.CFrame.LookVector)
print(Offset)
When turning left output says
![]()
When turning right;
![]()
it still won’t work
