hey!

I got a question, I’m making a bike system right, the trouble is, when rotating the Z axis the * CFrame.Angles, keeps adding 3 + 3 + 3 +3 etc… to the angle, any idea how to fix it (to make it get stuck in 3)?

```
a bit of code;
which is making this work
x = (CFrame.fromMatrix(Chassis.MeshPart.Position,Chassis.MeshPart.CFrame.RightVector,Chassis.MeshPart.CFrame.UpVector,Chassis.MeshPart.CFrame.LookVector) * CFrame.Angles(0,math.rad(-3),0)) * [[here]] CFrame.Angles(0,0,math.rad(-3)) [[it keeps adding 3 to the angle and it make it falls!]]
```