I’m trying to make a glove that have a chain on the back, i want to the chain move with the player, i know that i need to use constraints to do it but i dont know how exactly how.
Here is a picture of the gloves:
I’m trying to make a glove that have a chain on the back, i want to the chain move with the player, i know that i need to use constraints to do it but i dont know how exactly how.
Here is a picture of the gloves:
check out the Rope constraint i guess
https://create.roblox.com/docs/physics/mechanical-constraints
what is your chain model though? are those individual chain links? or is it a single piece of rigged textured model?
they are a individual chain link.
i tried but it didnt work
you need to use constraint on every sequential pair of links
on the glove i just have a chain and a glove mesh
note. a “chain link” mean a “ring” in the chain
your pic show that each glove has 10 “ring”, so my question was, are those 10 rings actually separated meshes.
seems not the case from your reply.
okay, with this chain model in one piece, can you check if you can bend it?
no, its one mesh, should i separate it? what is bend?
so if it is one mesh, but you cannot bend it, they are just two rigid rods. we can only at best stick those end points together and a bit of rotations to make it swing a bit. but it will only look like a V-shape
i guess you are not familiar with modeling. i would suggest the easier way for you, is to have each ring separated. then you can use constraints to “tie” them up
yeah, i watched the donut youtube tutorial and some others, so i need the separate the rings and then weld them?
yes separate the rings. but “weld constraint” would make them fixed position.
so try other constraints such as rope or rod constraints
i tried to use the rope constraint and they just fell on the ground
glove1 weld ring1 ← we need the start of the chain to stay with the glove
ring1 rope ring2
ring2 rope ring3
…
ring9 rope ring10
do the same with the other glove and rings
finally rope both ring10 together
or, because you have the ring models. if they are mesh parts, then they could already be able to handle collisions, and they will automatically act like a chain
you just need to position the rings carefully
i did this, (i removed the Chain_3 RopeConstraint), nvm it worked thanks
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