I am trying to rotate the HumanoidRootPart in the global direction that the player camera is looking. I have tried alot of solutions using CFrame:ToEulerAnglesXYZ
or other methods but the result is pretty weird.
Any help?
I am trying to rotate the HumanoidRootPart in the global direction that the player camera is looking. I have tried alot of solutions using CFrame:ToEulerAnglesXYZ
or other methods but the result is pretty weird.
Any help?