Hi everyone, I seem to be getting this error alot
Is there any way to fix this, or perhaps any alternatives? I’m making a catalog game where you can have default roblox heads and it’s not letting me change the ID of the mesh part.
Hi everyone, I seem to be getting this error alot
Unfortunately, Roblox doesn’t allow setting MeshPart.MeshId
in a script. However, you could use InsertService:LoadAsset()
instead. It returns a model and the actual asset is parented to that model. For InsertService:LoadAsset()
, you need the asset id of the head, not the mesh id.
You can’t change MeshId property using scripts, you can only edit it via studio or you can use InsertService:LoadAsset() like RoBoPoJu said above
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