I’ll try out for myself, just a sec.
thank you very much i appreciate your kindness for helping me
You don’t need welds to make this work.
You just need to set the network owner of the platform to nil, so that clients don’t try and take ownership of it.
Move:SetNetworkOwner(nil)
Okay so basically you should increase the size of your moving part so that it can be able to handle the weight of your character and just set the Force of the bodyposition to 9000 on the x axis. This seems to work for me.
why the Part is not floating?
its working that the player not falling out the platform,
but how to make that float and the player will not fall?
My question is why your welding the player as if you weld the player they will not be able to get off the platform.
Put the Y axis of the maxforce to 9000, come on, otherwise it would not go up.
I meant 90,000 not 9000, the bigger the force on the Y axis the more likely it will have control over gravity.
You need to counteract gravity.
how to do it? I want it to be at the start in the air and then move one side to the other side and when a player is on it he will not fall down and move with the platform
Just set the Y max force as a really large number.
its not working at all can you show me?
Is the yellow cube CanCollide on, if so turn it off.
All you have to do is set the MaxForce for the Y axis to be high at least over 90,000 and set the cancollide property of the yellow part to false so that it does not bounce and you are good to go.
its worked for little time and then this happend:
rhe part started rotating how to fix that?. i want it will work fine without glitches
maybe you could add a bodygyro?
i tried that and it didn’t work its still dropping me down
can you show me please rbx example? the thing is that sometimes it works (move me on the platform) and some times not working. some times I am falling and the platform starting to rotate