Yo I’m fairly new to scripting but do any of y’all mind letting me know the correct way of making checkpoint noises and/or effects play only for the local player that touches it? I’ve been told to use a local script by some and I’ve been told to use a RemoteEvent but my mind is just all over the place and it gives me a headache. I’ve been wondering if i should either sound-script every checkpoint one by one or just add a script into the folder that my checkpoints are in. I just don’t know where to put any of the stuff. Also all my checkpoints are organized in a folder!
Yo, nice talkin’
There’s no need for RemoteEvents, just use a
for loop on the checkpoints and set up a few things:
- a boolean attribute to see if checkpoint has been reached (debounce)
- once the checkpoint has been .Touched, check to see if the “Reached” attribute is false and if it is, set it to true and play the sound
Preciate it mane and they’re workin now! I had to just sit there and do some thinking until I realized I had to link a startercharacterscripts folder to my checkpoints and add a sound into replicated storage so it could locally hit everything. Thanks for the help, have a wonderful rest of your day and may the Lord bless you!