I am making a plane that will be controlled on the client but I also want other players to see every movement the occupant is making. I was thinking of firing remote events to the server and firing it again back to every client and do that. Is there an efficient way of doing this?
You could send a server event every time the plane changes direction or speed, but it will be really intensive and unnecessary if you fire an event even when the trajectory of the plane hasn’t changed.
Where would I put the server script? My plane is created by a client script so no server script would work in the model.