Help with client debris

so i have alot of effects in my game and since debris is a trash function that has MaxItems in it i cant use it otherwise items will disappear instantly

so im making a custom debris on the client but i have a problem doing that because whenever the player dies the script reloads and therefore the code disappears and doesnt run anymore after the wait amount

for example i do Debris(Object, Time) and then i reset and lets say the time was like 10 seconds,
it wont disappear because the script reloaded and the code stops,

so what im asking for here is basically remoteevents just for clients, and before youre about to tell me to fire to server you cant transfer models through remoteevents, is there anything like that

Could you put your script in StarterPlayerScripts that way player death won’t stop it from running?

worked thanks alot man appreciate it

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