I’m working on creating framework for my fighting game but am running into some issues pertaining to debounces, most movement is handled on the client so it runs smoothly, however there are certain actions that the client should stop doing or be unable to do, I’m confused how I can tell the server accurately each time that the client is running or vice versa, that the client should be stunned and therefor unable to run.
Would remoteevents be useful for this? I’m afraid if I use remoteeventsI will get delays and movement will feel slow?
How do you handle debounces like this?