Help With Cloning My BodyVectors

Okay here is my code.

local Service = game:GetService("UserInputService")

local Humanoid = script.Parent:WaitForChild("HumanoidRootPart")

local Vector ="BodyVelocity")
local Up = Vector.MaxForce == "400000000000, 400000000000, 400000000000" and Vector.Velocity == "0,0.5"
local NewUp = Up:Clone().Parent 

Service.InputBegan:connect(function(input, recieved)
	if input.UserInputType == Enum.UserInputType.Keyboard then
		if input.KeyCode == Enum.KeyCode.W then
			NewUp = Humanoid
			elseif input.KeyCode == Enum.KeyCode.A then

			elseif input.KeyCode == Enum.KeyCode.S then

			elseif input.KeyCode == Enum.KeyCode.D then


My issue is saying It can’t index with the boolean “Clone”image

Thank you for your time!

FYI The code is not finished, so I have no idea if it matters or not.

You have a double equals sign, which is comparing Vector.Velocity with “0,0.5”, and so you’re returning a boolean.

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So then what would I do? I haven’t really work with anything that involves Values before.

There’s a few things wrong here. You can’t set these values as strings, they need to be a Vector3. Also, you should set MaxForce and Velocity on separate lines. And there’s no point to your Up variable because you’re just altering the properties of your Vector variable.

local Vector ="BodyVelocity")
Vector.MaxForce =, math.huge, math.huge) -- math.huge more efficient
Vector.Veclocity =, 0.5, 0) -- needs to be 3 dimensions, not two
NewUp = Vector:Clone()
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Oh I see, Thank you very much! : D