Help with Combat

I have been working on this combat system for a while now, but for some reason it does not FEEL good. When I play other combat games, battleground games, the movement and everything feels smooth and very responsive.
I’ve been racking my brain over and over trying to come up with ways to make the combat smoother and more impactful, but i cant seem to get it down.
Any tips?

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I think what doesnt “feel” good is that you don’t really feel the power / impact of the fighting, it feels light, not impactful and strong. You could try using hit pauses after the player hits the other player to make the hit feel stronger and more impactful.

Also while kicking and hitting, the player can still move around, Im not very experienced in fighting but i think it would look and feel better if player maybe had to be anchored for a small second before being able to move again.

Otherwise, great combat system! I tried making one a while ago, they’re hard to make :')

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i think the camera’s the most important part. you could parent it to the head during attacks to make things feel more dynamic. also, add some camera shake when attacking, getting hit, or even just moving around. for the damage text, put a black stroke. for strong attacks, adding impact frames would make them feel heavier. and also speed up the animations, like a lot. you could even have the player teleport during some moves to make them feel super fast.

what do you mean by hit pauses?
and thank you, yes they’re very tough to make.

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currently it is parented to the head, but i guess the “sensitivity” needs to be amped up during attacks.
thank you for the suggestion

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Heres a definition of it: ’ In gaming, “hit pause” or “hit stop” refers to a brief visual and/or auditory effect where the game freezes or slows down momentarily when an attack lands. This technique is commonly used in fighting games and action games to emphasize the impact of a hit, making it feel more powerful and satisfying for the player.’

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