Hello,
I am currently trying to make a webhook that sends a value, I want this value to be able to be changed by every server and then it can be sent in the webhook by any server. I have tried MessagingService but that didnt work out. Any help would be greatly appricated : )
Please provide details about your attempt and what didn’t work out about it then. MessagingService is the answer to the question of communicating to other server instances.
3 Likes
Well what keeps happening when I test is…
1 player send the webhook and it says (for example) 8
then another player in a different server does it as well and it says 8 again, then if i join on another account it says 8 again instead of 9.
Im 99% sure the issue is in data stores but Im not sure how to resolve it.