Help with ContextActionService

For my script when I UnbindAction the move forward and backward, is there a way to bind it again. I tried bind action, but it doesn’t work

local ContextActionService = game:GetService("ContextActionService")
local camera = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer


local UserInputService = game:GetService("UserInputService")


camera.CameraType = Enum.CameraType.Scriptable


local cameraDistance = 30
local cameraHeight = 0

game:GetService("RunService").RenderStepped:Connect(function()
	local character = player.Character
	if character and character:FindFirstChild("Humanoid") and character:FindFirstChild("HumanoidRootPart") then
		local torso = character.HumanoidRootPart
		local cameraPosition = Vector3.new(torso.Position.X, torso.Position.Y + cameraHeight, torso.Position.Z - cameraDistance)

		if torso:FindFirstChild("FastStart") == nil then
			camera.CFrame = CFrame.new(cameraPosition, torso.Position)
		else
			-- Lower camera for fast start
			camera.CFrame = CFrame.new(cameraPosition - Vector3.new(0, 15, 0), torso.Position)
		end
	end
end)

local originalCameraDistance = cameraDistance
local originalCameraHeight = cameraHeight

local function toggleCameraValues()
	if cameraDistance == originalCameraDistance and cameraHeight == originalCameraHeight then
		
		cameraDistance = 0
		cameraHeight = 30
		ContextActionService:BindAction("moveForwardAction")
		ContextActionService:BindAction("moveBackwardAction")
		
		
	else
		ContextActionService:UnbindAction("moveForwardAction")
		ContextActionService:UnbindAction("moveBackwardAction")
		cameraDistance = originalCameraDistance
		cameraHeight = originalCameraHeight

		
	end
end

UserInputService.InputBegan:Connect(function(input, isProcessed)
	if isProcessed then return end

	if input.KeyCode == Enum.KeyCode.F then
		

		toggleCameraValues()
	end
end)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

2 Likes

Nvm I finish it, itI just use the different

1 Like

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