So I am currently revamping my first ever showcase, and I wanted to change up the wheat crops that I had made oh so long ago. They were simple and uniform, and I really wanted to create something that just looked higher quality.
I decided to try and achieve this higher quality and natural look using particle effects, and while that may not be the most realistic approach, I attempted it nonetheless. After tinkering with the properties for a couple hours, I have finally made something that I feel at least resembles what I was going for in some way.
What I would like to know is if this is realistic, and if not, how can it be improved upon. The main problem that I see is it seems too bright, but when I tinker with the LightEmission and LightInfluence I can only seem to get it a darker shade of color. Here is an image of the properties as well for reference.
Particles on Top
Particles on Bottom
For reference, the particles on the top part of the model have different properties then the particles on the bottom part.
So, to sum it up, what can I do to improve on this, to make it more realistic, and to make it look closer to what I want to achieve? Any feedback is appreciated!