Help With Creating ADS (Aim Down Sights) with Non-Viewmodel Gun

Hi so im basically creating my own First Person gun system that is non viewmodel and im trying to create an ADS function for it but im genuinely lost and i dont know how to. Here is a bit more detail of how i want to create ADS, there is a part within the Tool named “AimPart” which is the part that I want the camera to have the same cframe as but i dont want to move the cameras cframe i want to move the whole gun and arms to align the AimPart with the cameras cframe (IM SORRY IF THIS SOUNDS CONFUSING IM STOOPID IK). Also, the handle of the gun doesnt use the regular grip to join the handle to the right arm, i have script that removes that weld and instead i use Motor6D to join the Handle to the Right Arm whenever the tool is equipped, this is so i can animate the Handle of the gun.

I don’t really get what your saying but I think you can put an IK control on the arm and the gun, then create a part that you can lerp the gun towards.

Here is a video of my gun system, it is a gun system that does NOT use a viewmodel and is First Person. My problem is that I want to implement an ADS/aiming feature so I can actually aim with the gun when im in first person but I am not sure how to do it since it is non-viewmodel.

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have you found a solution yet? im currently in the same problem

nope, i suck with working with camera systems its all mathematical equations and i just dont understand them, but ill let you know if i find something!