hi. im making an rpg game where players can use more than one data slot
i have already achieved this goal, but i’m wondering if the way my data system is set up will cause issues. i really don’t know if this will cause issues with scale or ratelimiting or anything, so i need help.
currently, i have it set up so that all the data that needs to transfer across slots (permanent unlocks, prestige, special abilities, purchases) are all saved under the “accountdata” datastore.
for each data slot the character has, they will have another datastore. For example SlotA/userid SlotB/userid and so on.
(each one of these is a separate datastore)
i understand that you cannot save more than a certain amount of datastores at once (60?) BUT the only time the all of the player’s slot information is being read is in the main menu, where it doesn’t actually update any of the information, only display it. in the actual game it will only at most save 2 datastores at a time: accountdata and their current slot.
will pulling information from 26 different datastores at the same time cause any issues? i’m unsure if the limitations are with calling the datastore or updating them or both, so any help would be appreciated.