I have a imported skinned mesh (not R15 compatible) that I want to make playable with movement animations. I used the animation script from my R15 player and pasted my Idle animation as a test.
(this is how its suppose to look like.)
And this is what I made that seemed to work and allow me to move around with the model as a StarterCharacter.
(I had grouped all the body parts together just for the screen shot because theirs a lot of parts, the “t-shirt” represents what all the parts basically have in them, their all welded to “HumanoidRootPart”.)
But when I test play and try to move around, all I get is a T-pose even though I uploaded the animation to Roblox and pasted it into both the Idle and Walk (as a test) values in the animation script.
(I didnt set the hiphip correctly, i was rushing to test)
I’ve looked everywhere but it seems theirs no tutorials on animating and making a non R15 compatible skinned mesh playable character. I would convert it to be able to use default R15 or S15 but their are too many meshes that need to be apart for textures to work.