Hello. I have just finished making a custom character creator, and the biggest problem that I encounter is that when the player resets, he doesn’t have his character. I understood that I can’t put a
“StarterCharacter” in “StarterPlayer” cause the changes made to it won’t affect it and will remain the same, and I tried to make it so that when the player Character is added I will change that to his custom created Charcater. The problem is that when the character loads the game gets extremely laggy, and it outputs a ton of errors as
- “Cannot load AnimationClipProvider Service”
- “Maximum event re-entrancy depth (80) exceeded for Instance.ChildRemoved”
- “Maximum event re-entrancy depth (80) exceeded for Player.CharacterAdded”
- “Maximum event re-entrancy depth (80) exceeded for Instance.ChildAdded”
So I ask you, how should I approach this? How would the code to set the player character when he respawns to his custom one, without these problems?