https://gyazo.com/b60ee7223ac228920bd3cbbd9818bf99
This is what happen, How to fix this?
Decrease the Zindex of the gui one or two lower.
If i decrease Zindex when i decrease size it will still out of frame and blur so i think it not help
Hey, instead of changing the position, change the size. Set the anchorpoint to 0,0.5 and then customize. Add this script:
healthBar.Size = UDim2.new(player.Character.Humanoid.Health/100,0,1,0)
yes this is a change the size but it will be like this https://gyazo.com/d28cc6463296abace2204cdaf1b1cdbf
Try to change zindex to lower on health bar frame and enable ClipsDescendants other frame.
I’ll let the image speak for itself:
yes i fixed that but it be like this https://gyazo.com/d28cc6463296abace2204cdaf1b1cdbf
this is how i would like to be
https://gyazo.com/05b00d442fc7d700e81b2d4e27c9e5b2
simple, add a layer on top of the health bar that extends and covers it whenever you take damage.
i have try this i used frame but when i change a frame size it change image size too
don’t cover it with a frame, use an image label.
health bar size should be offset or scale? i try to use offset and it worked but i think in others platform the size maybe strange if i not use scale(i used image label but it same happen)
i used that but it same as frame
https://gyazo.com/f01468748ab45006a6dd0174fb2a95dd
this maybe help you understand when i decrease frame size it decrease healthbar size too
this is what i want
https://gyazo.com/c925364b624fe8a64223a4550fc7a325
(but this i use offset not scale so it will not equal in other resolution)
Don’t put it inside the same parent.
oh, so if not same parent how to clipdescendant on it
Use UDim2.new() for the size instead of the position