Help with custom script analysis for plugins

Essentially, I’m creating a plugin that goes with a framework. The plugin sort of compiles the scripts you make into the scripts the game will actually use, and adds a bunch of global variables and functions to the top of these compiled scripts. I’m trying to make the plugin work with the script editor to do autocompletion for the globals. The autocompletion works, but the analysis still gives warnings, and ScriptEditorService’s methods for communicating with script analysis straight up doesn’t even do anything, and the documentation has literally no description for it either. Anything I can do?


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