Im building a tower from parts, all parts one on top of the other, and they are not Anchored, I need them to be heavy, I enabled CustomPhysicalProperties for them and right now they are indeed heavy but as soon as one part moves then all the others move to the side one after the other, I would like to know what settings I need to put in CustomPhysicalProperties.
I need the parts not to be Anchored and to be relatively heavy but not to move accordingly if something hits them.
Are you looking to have the parts be rigidly connected to each other but still have the overall model be able to move? That would be a WeldConstraint. Here is a tutorial on how to make them.
Alternatively, you might want to increase the friction so the parts stay together. Or, you might want to decrease the friction so that when the bottom part is pushed the top parts don’t move with it.