Hi! I’m currently trying to create a script to generate a cool lightning effect, however I need to be able to break apart a wedge into a certain number of pieces. Does anyone know how I can accomplish this?
Here’s a photo: here
Basically, I want to be able to break the wedge into three parts, with the cuts being represented by the blue parts in the photo.
What do you want exactly? Are you trying to make the wedge break in an event? You could use unions to make the parts and anchor them and unanchor them whenever you need to and they will break. You also want to make the CollisionFidelty “preciseconvexdecompozition” (in properties) for the best collision.
Alrighty, I’m going to try and implement it shortly (the system is going to require a lot of tweaking, so it’ll take some time), however I do believe it will help greatly!