Greetings fellow developers! I got this script from a video. This script makes it so that when someone takes damage, the damage will show. I’m trying to make it so, instead of showing a lot of -2 -2 -2 -2, it would show just one -10. How would I go about doing that? Thanks.
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)
local damageForColours =
{
[25] = Color3.fromRGB(255, 196, 101),
[50] = Color3.fromRGB(255, 234, 0),
[75] = Color3.fromRGB(255, 140, 0),
[100] = Color3.fromRGB(255, 0, 0),
}
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
local currentHealth = humanoid.Health
humanoid.HealthChanged:Connect(function(health)
if health < currentHealth and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
local healthLost = math.floor(currentHealth - health)
local damageIndicatorGui = Instance.new("BillboardGui")
damageIndicatorGui.AlwaysOnTop = true
damageIndicatorGui.Size = UDim2.new(1.5, 0, 1.5, 0)
local offsetX = math.random(-20, 20)/10
local offsetY = math.random(-20, 20)/10
local offsetZ = math.random(-20, 20)/10
damageIndicatorGui.StudsOffset = Vector3.new(offsetX, offsetY, offsetZ)
local damageIndicatorLabel = Instance.new("TextLabel")
damageIndicatorLabel.AnchorPoint = Vector2.new(0.5, 0.5)
damageIndicatorLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
damageIndicatorLabel.TextScaled = true
damageIndicatorLabel.BackgroundTransparency = 1
damageIndicatorLabel.Font = Enum.Font.GothamBlack
damageIndicatorLabel.Text = healthLost
damageIndicatorLabel.Size = UDim2.new(0, 0, 0, 0)
for damage, colour in pairs(damageForColours) do
if healthLost <= damage then
damageIndicatorLabel.TextColor3 = colour
damage = 100
end
end
damageIndicatorLabel.Parent = damageIndicatorGui
damageIndicatorGui.Parent = char.HumanoidRootPart
damageIndicatorLabel:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Quint", 0.3)
wait(0.3)
local guiUpTween = tweenService:Create(damageIndicatorGui, tweenInfo, {StudsOffset = damageIndicatorGui.StudsOffset + Vector3.new(0, 1, 0)})
local textFadeTween = tweenService:Create(damageIndicatorLabel, tweenInfo, {TextTransparency = 1})
guiUpTween:Play()
textFadeTween:Play()
game:GetService("Debris"):AddItem(damageIndicatorGui, 0.3)
end
wait(1)
currentHealth = humanoid.Health
end)
end)
end)