Hi I have a problem with player movement detection i want to detect player movement but ignore Humanoid:MoveTo()
my actual code
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local runservice = game:GetService("RunService")
runservice:BindToRenderStep("move", Enum.RenderPriority.Character.Value + 1, function()
if player.Character then
local humanoid = player.Character:FindFirstChild("Humanoid")
if moving then
moving = false
any ideas on how I can detect player moves that ignore MoveTo()
I want to work on mobile and computer
My idea is to try using the player module :GetMovementVector function. It should be compatible for both mobile and computer while also ignoring :MoveTo since it should be based on player input (joystick, wasd).
IDK haven’t tested it out good place to start I guess.