Hey guys, I’m making a fighting gane with a bunch of projectiles. The game uses client hitboxes with server sided checks.
I used the ClientCast module for hitboxes.
But doing the checks are the real problem here, different projectiles have different speed and there are player with high pings, too.
So doing the check with magnitude cant really help if you have 800+ ping, because once you tell the server it hitted someone it just delays while the projectile already passes through the humanoid, making checks fail.
Also I also have to solve the client-server delay on projectiles. The server side view projectile is alway like 5 studs behind the client sided one. Which is very bad for fast moving projectiles.