local MPS = game:GetService("MarketplaceService")
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local TS = game:GetService("TweenService")
local RUS = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Camera = workspace.Camera
local MainFolder_Workspace = workspace:WaitForChild("MainFolder_Workspace")
local MainFolder_RS = RS:WaitForChild("MainFolder_RS")
local Eggs = MainFolder_Workspace:WaitForChild("Eggs")
local Remotes = MainFolder_RS:WaitForChild("Remotes")
local Modules = MainFolder_RS:WaitForChild("Modules")
local Pets = MainFolder_RS:WaitForChild("Pets")
local Y = Player.PlayerGui.Eggs.EggFrame.Settings.Y
local Z = Player.PlayerGui.Eggs.EggFrame.Settings.Z
local R = Player.PlayerGui.Eggs.EggFrame.Settings.R
local FrameTrigger = require(Player.PlayerGui:WaitForChild("FrameTrigger"))
local Notification = require(Modules.NotificationModule)
local FormatNumberAlt = require(Modules.FormatNumberAlt)
local EggData = require(Pets.EggData)
local canHatch = true
local CanRotate = false
local dropdownDone = false
local isAutoHatching = false
local cantOpenBillboard = false
local HatchSpeed = Player.Values.HatchSpeed.Value
local function animateBillboard(billboard, openClose)
if openClose == true then
TS:Create(billboard, TweenInfo.new(.2), {Size = UDim2.fromScale(5, 7)}):Play()
else
local closeTween = TS:Create(billboard, TweenInfo.new(.2), {Size = UDim2.fromScale(0, 0)})
closeTween:Play()
closeTween.Completed:Wait(0.1)
billboard.Enabled = false
end
end
local function disableBillboards()
cantOpenBillboard = true
for i, v in pairs(script.Parent.Billboards:GetChildren()) do
if v:IsA("BillboardGui") then
animateBillboard(v, false)
end
end
end
local function enableBillboards()
cantOpenBillboard = false
for i, v in pairs(script.Parent.Billboards:GetChildren()) do
if v:IsA("BillboardGui") then
animateBillboard(v, true)
end
end
end
for _, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
local Data = EggData[v.Name]
local EggPets = Data["Pets"]
if EggPets ~= nil then
local BillboardTemplate = script:WaitForChild("Template"):Clone()
local Container = BillboardTemplate:WaitForChild("Container")
local MainFrame = Container:WaitForChild("MainFrame")
local Template = Player.PlayerGui.Assets.Template
BillboardTemplate.Parent = script.Parent.Billboards
BillboardTemplate.Name = v.Name
BillboardTemplate.Adornee = v.EggMesh
for i, pet in pairs(EggPets) do
local PetData = require(Pets.Models[i].PetData)
if PetData.Secret ~= true then
local ClonedTemplate = Template:Clone()
ClonedTemplate.Name = i
ClonedTemplate.Rarity.Text = pet.Percent.."%"
ClonedTemplate.Rarity.TextColor3 = PetData.Colour
ClonedTemplate.Visible = true
ClonedTemplate.Parent = MainFrame
ClonedTemplate.ImageLabel.Image = PetData.Thumbnail
end
end
v.Details.SurfaceGui.Frame.Cost.Text = FormatNumberAlt.FormatCompact(Data.Cost, 1)
RUS.Heartbeat:Connect(function()
if Data["Currency"] ~= "R$" then
if Player.leaderstats[Data["Currency"]].Value >= Data["Cost"] then
v.PrimaryPart.Attachment.BillboardGui.Enabled = true
else
v.PrimaryPart.Attachment.BillboardGui.Enabled = false
end
else
v.PrimaryPart.Attachment.BillboardGui.Enabled = false
end
if Player:DistanceFromCharacter(v.EggMesh.PrimaryPart.Position) < 10 then
if cantOpenBillboard == false then
BillboardTemplate.Enabled = true
animateBillboard(BillboardTemplate, true)
end
else
if cantOpenBillboard == false then
animateBillboard(BillboardTemplate, false)
end
end
end)
end
end
end
local function SingleHatch(pet, egg)
if Player.Values.isHatching.Value == false then
Player.Values.isHatching.Value = true
Player.CameraMinZoomDistance = 10
for _, v in pairs(Player.PlayerGui:GetChildren()) do
if v:IsA("ScreenGui") and v ~= Player.PlayerGui.Eggs then
v.Enabled = false
end
end
disableBillboards()
local PetData = require(Pets.Models[pet].PetData)
local PetModel = PetData.Model:Clone()
local EggMesh = Eggs[tostring(egg)]:FindFirstChild("EggMesh"):Clone()
EggMesh.Parent = Camera
for i, v in pairs(EggMesh:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
v.CastShadow = false
v.Attachment:Destroy()
end
end
TS:Create(Y, TweenInfo.new(1 / HatchSpeed, Enum.EasingStyle.Bounce), {Value = 0}):Play()
local hatchConnection
local Eggs1 = Player.PlayerGui.Eggs.EggFrame.Egg1
hatchConnection = RUS.RenderStepped:Connect(function()
local cf = nil
if dropdownDone == true then
if CanRotate == false then
cf = CFrame.new(0, Y.Value, -EggMesh.PrimaryPart.Size.Z * 2 - Z.Value)
else
cf = CFrame.new(0, Y.Value, -EggMesh.PrimaryPart.Size.Z * 2 - Z.Value) * CFrame.Angles(0, 0, math.sin(time() * (6 + HatchSpeed)) / 2.5)
end
else
cf = CFrame.new(0, Y.Value, -EggMesh.PrimaryPart.Size.Z * 2 - Z.Value)
end
EggMesh:PivotTo(Camera.CFrame * cf)
end)
task.wait(1 / HatchSpeed)
dropdownDone = true
CanRotate = true
task.wait(3 / HatchSpeed)
CanRotate = false
TS:Create(Z, TweenInfo.new(0.5 / HatchSpeed), {Value = 2}):Play()
task.wait(0.3 / HatchSpeed)
TS:Create(Player.PlayerGui.Eggs.EggFrame.Flash, TweenInfo.new(0.2 / HatchSpeed), {BackgroundTransparency = 0}):Play()
hatchConnection:Disconnect()
EggMesh.PrimaryPart.Transparency = 1
task.wait(0.2 / HatchSpeed)
TS:Create(Player.PlayerGui.Eggs.EggFrame.Flash, TweenInfo.new(0.2 / HatchSpeed), {BackgroundTransparency = 1}):Play()
PetModel.Parent = Camera
for _, v in pairs(PetModel:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
v.CastShadow = false
end
end
TS:Create(R, TweenInfo.new(1 / HatchSpeed, Enum.EasingStyle.Back), {Value = 180}):Play()
hatchConnection = RUS.RenderStepped:Connect(function()
local cf = CFrame.new(0, Y.Value, -EggMesh.PrimaryPart.Size.Z * 1.5) * CFrame.Angles(0, math.rad(R.Value), 0)
PetModel:PivotTo(Camera.CFrame * cf)
end)
for _, v in pairs(Eggs1:GetChildren()) do
if v:IsA("TextLabel") then
if v.Name == "Deleted" then
if Player["Auto Delete"][PetData.Rarity].Value == true then
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 0}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 0}):Play()
end
elseif v.Name ~= "Deleted" then
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 0}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 0}):Play()
end
end
end
Eggs1.NameLabel.Text = pet
Eggs1.RarityLabel.Text = PetData.Rarity
Eggs1.RarityLabel.TextColor3 = PetData.Colour
task.wait(3 / HatchSpeed)
for _, v in pairs(Eggs1:GetChildren()) do
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 1}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 1}):Play()
end
TS:Create(Y, TweenInfo.new(1 / HatchSpeed), {Value = -25}):Play()
task.wait(1)
hatchConnection:Disconnect()
Camera:ClearAllChildren()
Player.CameraMinZoomDistance = 0.5
enableBillboards()
Z.Value = 0
Y.Value = 25
R.Value = 0
dropdownDone = false
CanRotate = false
for _, v in pairs(Player.PlayerGui:GetChildren()) do
if v:IsA("ScreenGui") and v ~= Player.PlayerGui.Eggs then
v.Enabled = true
end
end
Player.Values.isHatching.Value = false
end
end
local function TripleHatch(pets, egg)
if Player.Values.isHatching.Value == false then
Player.Values.isHatching.Value = true
Player.CameraMinZoomDistance = 10
for _, v in pairs(Player.PlayerGui:GetChildren()) do
if v:IsA("ScreenGui") and v ~= Player.PlayerGui.Eggs then
v.Enabled = false
end
end
disableBillboards()
local EggMesh1 = Eggs:FindFirstChild(tostring(egg)):FindFirstChild("EggMesh"):Clone()
local EggMesh2 = Eggs:FindFirstChild(tostring(egg)):FindFirstChild("EggMesh"):Clone()
local EggMesh3 = Eggs:FindFirstChild(tostring(egg)):FindFirstChild("EggMesh"):Clone()
EggMesh1.Parent = Camera
EggMesh2.Parent = Camera
EggMesh3.Parent = Camera
for _, v in pairs(Camera:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
v.CastShadow = false
v.Attachment:Destroy()
end
end
TS:Create(Y, TweenInfo.new(1 / HatchSpeed, Enum.EasingStyle.Bounce), {Value = 0}):Play()
local hatchConnection
hatchConnection = RUS.RenderStepped:Connect(function()
local cf1 = nil
local cf2 = nil
local cf3 = nil
if dropdownDone == true then
if CanRotate == false then
cf1 = CFrame.new(0, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2 - Z.Value)
cf2 = CFrame.new(-5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value)
cf3 = CFrame.new(5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value)
else
cf1 = CFrame.new(0, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2 - Z.Value) * CFrame.Angles(0, 0, math.sin(time() * (6 + HatchSpeed)) / 2.5)
cf2 = CFrame.new(-5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value) * CFrame.Angles(0, 0, math.sin(time() * (6 + HatchSpeed)) / 2.5)
cf3 = CFrame.new(5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value) * CFrame.Angles(0, 0, math.sin(time() * (6 + HatchSpeed)) / 2.5)
end
else
cf1 = CFrame.new(0, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2 - Z.Value)
cf2 = CFrame.new(-5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value)
cf3 = CFrame.new(5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2.5 - Z.Value)
end
EggMesh1:PivotTo(Camera.CFrame * cf1)
EggMesh2:PivotTo(Camera.CFrame * cf2)
EggMesh3:PivotTo(Camera.CFrame * cf3)
end)
task.wait(1 / HatchSpeed)
dropdownDone = true
CanRotate = true
task.wait(3 / HatchSpeed)
CanRotate = false
TS:Create(Z, TweenInfo.new(0.5 / HatchSpeed), {Value = 2}):Play()
task.wait(0.3 / HatchSpeed)
TS:Create(Player.PlayerGui.Eggs.EggFrame.Flash, TweenInfo.new(0.2 / HatchSpeed), {BackgroundTransparency = 0}):Play()
hatchConnection:Disconnect()
EggMesh1.PrimaryPart.Transparency = 1
EggMesh2.PrimaryPart.Transparency = 1
EggMesh3.PrimaryPart.Transparency = 1
local PetModel1
local PetModel2
local PetModel3
for i = 1, 3 do
if i == 1 then
PetModel1 = Pets.Models[pets[i]].Normal:Clone()
PetModel1.Parent = Camera
elseif i == 2 then
PetModel2 = Pets.Models[pets[i]].Normal:Clone()
PetModel2.Parent = Camera
elseif i == 3 then
PetModel3 = Pets.Models[pets[i]].Normal:Clone()
PetModel3.Parent = Camera
end
end
task.wait(0.2 / HatchSpeed)
TS:Create(Player.PlayerGui.Eggs.EggFrame.Flash, TweenInfo.new(0.2 / HatchSpeed), {BackgroundTransparency = 1}):Play()
for _, v in pairs(Camera:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
v.CastShadow = false
end
end
TS:Create(R, TweenInfo.new(1 / HatchSpeed, Enum.EasingStyle.Back), {Value = 180}):Play()
hatchConnection = RUS.RenderStepped:Connect(function()
local cf1 = CFrame.new(0, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 1.5) * CFrame.Angles(0, math.rad(R.Value), 0)
local cf2 = CFrame.new(-5.5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2) * CFrame.Angles(0, math.rad(R.Value), 0)
local cf3 = CFrame.new(5.5, Y.Value, -EggMesh1.PrimaryPart.Size.Z * 2) * CFrame.Angles(0, math.rad(R.Value), 0)
PetModel1:PivotTo(Camera.CFrame * cf1)
PetModel2:PivotTo(Camera.CFrame * cf2)
PetModel3:PivotTo(Camera.CFrame * cf3)
end)
for i = 1, 3 do
local PetData = require(Pets.Models[pets[i]].PetData)
for _, v in pairs(Player.PlayerGui.Eggs.EggFrame["Egg"..i]:GetChildren()) do
if v.Name == "Deleted" then
if Player["Auto Delete"][PetData.Rarity].Value == true then
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 0}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 0}):Play()
end
elseif v.Name ~= "Deleted" then
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 0}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 0}):Play()
end
end
Player.PlayerGui.Eggs.EggFrame["Egg"..i].NameLabel.Text = pets[i]
Player.PlayerGui.Eggs.EggFrame["Egg"..i].RarityLabel.Text = PetData.Rarity
Player.PlayerGui.Eggs.EggFrame["Egg"..i].RarityLabel.TextColor3 = PetData.Colour
end
task.wait(3 / HatchSpeed)
for i = 1, 3 do
local PetData = require(Pets.Models[pets[i]].PetData)
for _, v in pairs(Player.PlayerGui.Eggs.EggFrame["Egg"..i]:GetChildren()) do
TS:Create(v, TweenInfo.new(0.5 / HatchSpeed), {TextTransparency = 1}):Play()
TS:Create(v.UIStroke, TweenInfo.new(0.5 / HatchSpeed), {Transparency = 1}):Play()
end
end
TS:Create(Y, TweenInfo.new(1 / HatchSpeed, Enum.EasingStyle.Bounce), {Value = -25}):Play()
task.wait(1 / HatchSpeed)
hatchConnection:Disconnect()
Camera:ClearAllChildren()
Player.CameraMinZoomDistance = 0.5
enableBillboards()
Z.Value = 0
Y.Value = 25
R.Value = 0
dropdownDone = false
CanRotate = false
for _, v in pairs(Player.PlayerGui:GetChildren()) do
if v:IsA("ScreenGui") and v ~= Player.PlayerGui.Eggs then
v.Enabled = true
end
end
Player.Values.isHatching.Value = false
end
end
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Single")
if result ~= "Error" then
SingleHatch(result, nearestEgg.Name)
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
end
end
end
end
end
if input.KeyCode == Enum.KeyCode.R then
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Triple")
if result ~= "Error" then
TripleHatch(result, nearestEgg.Name)
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
end
end
end
end
end
if input.KeyCode == Enum.KeyCode.T then
local DB = false
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
isAutoHatching = true
while isAutoHatching == true do
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
if DB == false then
DB = true
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Auto")
if result ~= "Error" then
if Player.Gamepasses["Triple Hatch"].Value == true then
TripleHatch(result, nearestEgg.Name)
task.wait(0.3)
DB = false
else
SingleHatch(result, nearestEgg.Name)
task.wait(0.3)
DB = false
end
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
Notification.Notify("Auto Hatch is now Disabled!", Color3.fromRGB(255, 84, 84), 5)
isAutoHatching = false
break
end
end
else
isAutoHatching = false
break
end
end
end
end
end
end
end)
for _, v in pairs(script.Parent.Billboards:GetChildren()) do
local Button_E = v.Buttons.Button_E.E
local Button_R = v.Buttons.Button_R.R
local Button_T = v.Buttons.Button_T.T
local Button_S = v.Buttons.Button_S.S
Button_E.MouseButton1Click:Connect(function()
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Single")
if result ~= "Error" then
SingleHatch(result, nearestEgg.Name)
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
end
end
end
end
end)
Button_R.MouseButton1Click:Connect(function()
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Triple")
if result ~= "Error" then
TripleHatch(result, nearestEgg.Name)
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
end
end
end
end
end)
Button_T.MouseButton1Click:Connect(function()
local DB = false
if Player.Character ~= nil and Player.Values.isHatching.Value == false then
local nearestEgg
local playerPos = Player.Character.HumanoidRootPart.Position
for i, v in pairs(Eggs:GetChildren()) do
if v:IsA("Model") then
if nearestEgg == nil then
nearestEgg = v
else
if (playerPos - v.PrimaryPart.Position).Magnitude < (nearestEgg.PrimaryPart.Position - playerPos).Magnitude then
nearestEgg = v
end
end
end
end
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
canHatch = true
else
canHatch = false
end
if canHatch == true then
if Player.Values.isHatching.Value == false then
isAutoHatching = true
while isAutoHatching == true do
if Player:DistanceFromCharacter(nearestEgg.EggMesh.PrimaryPart.Position) < 10 then
if DB == false then
DB = true
local result, message = Remotes.EggOpened:InvokeServer(nearestEgg.Name, "Auto")
if result ~= "Error" then
if Player.Gamepasses["Triple Hatch"].Value == true then
TripleHatch(result, nearestEgg.Name)
task.wait(0.3)
DB = false
else
SingleHatch(result, nearestEgg.Name)
task.wait(0.3)
DB = false
end
elseif message ~= nil then
Notification.Notify(message.."!", Color3.fromRGB(255, 84, 84), 5)
Notification.Notify("Auto Hatch is now Disabled!", Color3.fromRGB(255, 84, 84), 5)
isAutoHatching = false
break
end
end
else
isAutoHatching = false
break
end
end
end
end
end
end)
Button_S.MouseButton1Click:Connect(function()
FrameTrigger.OpenFrame("Auto Delete")
end)
end