Hello, someone has recently been targeting my game with exploits. We’ve made sure the plugins, and scripts have no backdoors. The person exploiting goes in game for 2 seconds, leaves then the server crashes and cant go back up for the next 3ish minutes. Is there a way to fix this? (P.S The same person followed me into Vibe Cafe and crashed that as well.)
this is just a roblox security problem. our scripts are working in level-2 secuirty but
exploiters running at level-6 security. i meant they can access to kinda everything like stealing scripts source, logging events or functions, accessing in to the CoreGui etc… if exploiter have paid exploit unfortainltly we cant do anything.
The only real thing that you could do is probably check that your remote functions and events are secure in studio and just ban or kick unusual behaviour. You could in theory make a decoy remoteEvent that bans players if it is activated.
There isn’t much easy solutions you can do against exploiters. Even banning might not work as they usually use alts
But to be honest. It doesn’t matter how much time you spend making a game secure if an exploiter is persistent they will be able to crack any system.
and our brain is running at level 2 with 90% percent disabled.
its easy to stop exploiting.
developers are not in safe with exploiters and exploits are programming with c++.
c++ over powered programming language
we cant handle that but at least we can stop them with some opensource codes on random websites.
My theory is that, the exploiter probably made a loop script.
That will fire multiple Remote Events at a millisecond speed, and the server will need to process multiple requests at the same time and may lead to lag or crash, so you need to create a method to prevent from Remote Events being fired abnormaly fast. Like a cooldown or something.
I made a script that detects if a player is spamming remote events that I use for my own game.
It counts how many times a player uses a event and all events in a given time frame and prints that they’ve gone over the limit. You can add your own code to deal with what happens at that point.
Don’t forget the chat system uses events every time they say a message.