So In my game you can do damage with magic attacks. Though, I’m having trouble finding a good formula to calculate damage.
There are a couple things that need incorporated into the formula:
-Base Damage (The base amount of damage the attack does)
-Player Level (Ranging from 1 - 100)
-Damage Multiplier (Multiplies Damage)
-Accessory Bonus (Increases Base Damage)
-TimeHeld (Amount of time user was charging the attack, usually max is 5 seconds)
For reference, a max level player should be able to 1 shot or easily 2 shot a level 1. Another thing, time held should also have a big impact on the calculated damage.
If anybody has ever made a formula for calculating damage, your advice would be great.