if you want time held, use this
Damage = ((BaseDamage + AccessoryBonus) * ((PlayerLevel / 1.5) + DamageMultiplier + (TimeHeld / 1.5)))
if you want time held, use this
Damage = ((BaseDamage + AccessoryBonus) * ((PlayerLevel / 1.5) + DamageMultiplier + (TimeHeld / 1.5)))