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What do you want to achieve?
I want to make the fire effect maintain its appearance while moving. -
What is the issue?
Stationary the fire effect looks exactly how I want it. But when the part the effect is parented to is in motion, the fire ends up looking like a bunch of fire puff balls. -
What solutions have you tried so far?
I tried to search around for anything similar to this being discussed but I was not able to find anything. Honestly I’m not sure what to try next or if what I want is even possible. Changing the fire parameters does nothing.
Hello.
I’m afraid it is not possible to make a ‘stationary’ fire. The only solution I can think of is to use a ParticleEmitter with a similar texture. You can use a fire texture and modify the other parameters so it looks like a fire. Then, you can lock it to the part and modify its acceleration or velocity to counterbalance the part movement. If the part does not follow a uniform trajectory, you can adjust the effect’s acceleration or velocity on run time with loops, functions, etc.
Hope this helped. Maybe an expert dev can solve your problem in an easier way.
Thanks, I’ll try and mess around with doing that.
I don’t think you can with the regular ROBLOX fire.
However, if you use a ParticleEmitter there is a property called LockedToPart, that will keep it stationary when moving.
Only downside is you will need your own fire texture but that is pretty easy.
I was able to generate a sufficiently similar effect with the particle emitter. It doesn’t look exactly like the fire does but I got it looking close enough after playing around with all the parameters. The key was using sequences for the color and size and then manually entering a higher rate value (the slider only goes to 100 but it took near 1000 to get the particles thick enough).