Hello, I am trying to make a boat ‘float’ on a brick ocean, but I can’t find any methods that would also allow me to use linear and angular velocity to make the boat move and turn. Thanks for any help.
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What do you mean by brick ocean?
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It’s just a scaled part that’s coloured blue like an ocean
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And why would you need to use a brick oean? Can’t you use something else like terrain water?
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Terrain water just doesn’t fit the style I’m going for
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Just wanted to check in, if you were already aware that with a brick ocean, you should just try and keep a parts position.Y on a zero-vector? (or whatever your ocean layer is on)
Part.Position = Vector3.new(Part.Position.X,0,Part.Position.Z)
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I think I’ve tried something like that but I’m not good enough at scripting to make it work
my script didn’t even hold the part up
local boat = workspace.Boat
boat.Position = Vector3.new(0,5,0)
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You need to put it in a loop i think…
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