I am attempting to save some data with a timed loop. For some reason the loop is not waiting the three seconds and I can’t figure out why. I have tried everything I have thought of but nothing seems to work.
Thanks for the help, here is the code:
local slot = script.Parent.Parent
local foldernum = workspace.Slot.Folders.Value
game.ReplicatedStorage.Save.Save.OnServerEvent:Connect(function(plr)
for i = 1,foldernum,1 do
local v = workspace.Slot:FindFirstChild("Folder"..i)
local foldername = v.Name
print("Saved "..foldername)
local DS = game:GetService("DataStoreService"):GetDataStore(foldername)
local Save = require(game.ServerScriptService.Serializer)
if plr.Name == workspace.Owner.Value then
local result, problem = pcall(function()
DS:SetAsync(tostring(game.Players:FindFirstChildOfClass("Player").UserId), Save.Encrypt(v:GetChildren()))
end)
if not(result) then
error(problem)
end
end
wait(3)
end
end)