Help with FPS frame delay with aiming

I’m using a renderstepped event to lerp my aim cframe, but there is visible chopiness to the aim movement. Any help?

My Script

local pos = (cam.CFrame.Position - (viewmodel.AimPoint.Position - viewmodel.PrimaryPart.Position))

			local cf = * CFrame.fromEulerAnglesXYZ(cam.CFrame:ToEulerAnglesXYZ())
			viewmodel.PrimaryPart.CFrame = cam.CFrame:Lerp(cf, game.ReplicatedStorage.Values.AimAlpha.Value)

			viewmodel.PrimaryPart.FakeCamera.Enabled = true

Additional video evidence of what happens.

Try changing this game.ReplicatedStorage.Values.AimAlpha.Value to just a number like 0.1 or 0.2

Are you doing this in a RunService.HeartBeat function? You should consider using this if you arent as this event fires every frame. If ran on the client it can make movements smooth

Yes, it’s in a local script and im using RunService.RenderStepped which runs before every frame is rendered.

I tried this but got the same result. Why should I change it to a lower number?