Help with gui scaling

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  1. What do you want to achieve? Keep it simple and clear!
    I want the health bar to be like I have in the studio
  2. What is the issue? Include screenshots / videos if possible!
    Roblox Studio Trimmed Clip 1 - Clipped with Medal.tv
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried changing the x scale value but that didn’t work
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

As you can see in the studio the health bar looks good, but when I look at it as a different device it looks too short (I used scale, not offset, so this confuses me) and in the game it looks too big. Any solutions? Thanks!

1 Like

You used scale on Health BG as well ?

Yes but that shouldnt matter at all

so everything inside that health bar folder is scaled ?

yes, everything is using scale, and not offset

Bump, still need help with this…

Why not just use offset? I don’t think anyone with a large display (e.g 1440p) wants a huge health bar blocking their view, that’s a reason people get higher resolution displays.

Bc then it’s not exactly in the middle?

Use the scale for positioning, use offset for sizing.

But then it will still be different for other devices, right?

Not for positioning. If you used 0.5 on X scale for an object, it would be centred on the horizontal axis regardless of device resolution. If you used 960px offset (half of 1920 for 1080p resolutions) it wouldn’t be centred on 720p or 1440p or any other resolution.

Using offset for size makes it too big on other devices

I already got it fixed! It was something else that wasn’t sized correctly. My bad!

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