Hello. I am making a game and I want players to join after clicking a button
in a gui I have the guis done but this is stumping me it just says
(attempt to call a nil value)
object tree is
map(folder) .1
map chosen .2
spawns—siblings .3
primary part—siblings .3
local repStore = game:GetService(“ReplicatedStorage”)
local Event = repStore:WaitForChild(“GUIs”).GUIsButtons.JoinGame
Event.OnServerEvent:Connect(function(plr,typeOfEvent, var, var2)
print(“ok”)
if typeOfEvent == “Join Game” then
local map = game.Workspace:WaitForChild(“Maps”):GetChildren()
local spawner = map:GetChildren().Spawns–:GetChildren()
local Character = plr.Character
local HumanoidRP = Character:WaitForChild("HumanoidRootPart")
if #map > 0 then
local chosenSpawn = spawner(math.random(1,#spawner))
print("ok")
end
end
What are you doing here exactly…? Wouldn’t this result back as a error? GetChildren returns back a table, you can’t just index it with another Parent inside the map variable
local repStore = game:GetService("ReplicatedStorage")
local Event = repStore:WaitForChild("GUIs").GUIsButtons.JoinGame
Event.OnServerEvent:Connect(function(plr,typeOfEvent, var, var2)
print("ok")
if typeOfEvent == "Join Game" then
local map = game.Workspace:WaitForChild("Maps"):GetChildren()
local spawner = map:GetChildren()
--Spawns:GetChildren()
local Character = plr.Character
local HumanoidRP = Character:WaitForChild("HumanoidRootPart")
if #map > 0 then
local chosenSpawn = spawner(math.random(1,#spawner))
print("ok")
end
end
end)
hey thanks for the reply but i cant seem to get it working im stumped i know its super easy baby level scripting but ive tried different things and they dont seem to work