Ok so before you guys go comment “Oh your so stupid just go look it up its so ez” I tried that and it wont work I tried AutoScale Lite and a few others wont work.
So I centered this
using AnchorPoint but here is the thing this is what it looks like on a iphone 4s
The plugins do not help at all for me. If your UI frame size is something like {0,20} {0,20} then you will have an offset of 20 studs on all devices. However, if you set the offset of the Y and X to 0 then you can resize your frame, place it in the same area, and there should be no offets.
It may be because of your screen size. For positioning, you should use the scale option rather than the offset, so the object is scaled for all devices. Here is the fill-in:
This will allow you to occupy the 36px usually reserved for the Roblox CoreGui at the top of the screen, without the need for a negative offset value.
It may not seem to have any effect while editing, but you’ll notice your UI is able to be positioned further up the screen in Studio’s test mode(s) and in live servers.
If this doesn’t resolve your issue, please expand on what you’re trying to achieve. The OP is rather vague and screenshots alone don’t always explain what it is you’re trying to accomplish.
i think what happened is basically you set your autoscale lite to size not position or something so it keeps the size kind of the same but it can change position
If it issue with size and or position of GUI, it is happening because you set the OFFSET of the Frame, and or the instances inside that. You have to set the Scale of the instances.
As scale is same on every device, as it calculates position of that resulution (getting the size correct can be pain if you are a moron like I am tho) Also yes plugin that this person suggested can work, but not really as it does cringe for smaller resulution screens.
If you have any further questions, then don’t hesitate to ask.