Hello, I’ve been working on a game for last 6 months and I’m nearly done.
I just have one thing left.
Before I go into that, I’ll explain the concept first.
The game is about mixing chemicals and getting more complex chemicals so you can earn more money.
Its a simulator type game, but has a Ro-Bio vibe.
The problem is, players will be confused on what to do in the game because there are hundreds of combinations in which you can mix chemicals and get unique chemicals out of them. I have tried making a procedurally generated skill tree gui:
It isn’t finished of course, and it is quite difficult to finish because there’s a lot of factors to account for.
I’m looking for alternatives, cause the only guide a player has (currently) is the Chempedia:
Basically, there are all of the substances which a player can make shown, and they can view info about them, but it doesn’t really guide them well on what to do next in the game.
I’m looking for gui ideas that can help players understand my game better.
Thanks for any help.