Help with head for character

Im making a voxel game and having trouble with the head for the character, I want something customizable but also good looking

option one is more realistic

option two is more cartoony

option three is more on the anime inspired side

head.

I prefer the third choice but I may be biased as It took the longest to perfect and has the best eyes

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Building one by one by blocks takes a lot of work but there are easier ways. To make complex parts I suggest start using meshes. Meshes can be made by programs outside of studio. One program I use is blender, it’s free and it’s beginner friendly. To learn more I suggest watching some tutorials on making a basic head.

I like the third one too. The first one’s hair looks good, but I love the eyes and general head shape on the third.

The third one is definitely nice and would probably be easier for customization.

I’d say it depends on the specific style you’re going for. If you’re going for a realistic one I really like the first model & I’m sure you’d be able to configure it so characters could customize. Obviously for something more cartoon-y I’d say option 3.

I’d say that the first one “left” looks very good. If you can use it I would say go right ahead it’s great.

I use a plugin that converts meshes and parts into 1 by 1 voxels, then I union them together to limit lag, I only do it part by part when I need more detail lol

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As @Nightmare4into96 suggested, definitely start using meshes. If you’re advanced enough to work with parts like that, meshing with blender would definitely be a great fit for you.

Budmomo has already said that he/she uses a plugin that converts meshes that he/she created using an outside software.

I didnt make the mesh, ive tried blender but its far too complicated for me

Have you tried using tutorials?