I am currently working on a fighting game, and throughout the months of developing it, I’ve been worried about one thing: high ping and its effect on people’s experience.
If you’ve ever played games like Blox Fruits or Grand Piece Online, some of the skills hold you in place, and the character would face towards your mouse using body position and gyro. I also have this feature in my game, but I feel like it can create issues if someone were to have a high ping. I use a remote event from the server when the skill is activated to tell the client to activate the feature. Since I always tested this with low ping, I didn’t think there were any issues, but if my knowledge is correct, if I had high ping I would be moving around with the skill active when I’m not supposed to.
So, can this create issues for high-ping players? If so, how should I go about this?