Help with Humanoid Issue

In this script, The player touches “crusher”. When the player touches “crusher”, I attempt to change the humanoid state of the character who touches the crusher.

Here’s the error:

I have no idea how to do this so I took a guess.

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I caught something, part of the issue has to do with line 6 where I put “charpart” as the parameter of :GetPlayerFromCharacter instead of something else. But what would it be instead?

edit: I updated the main post to the current scripts.

game.Players:GetPlayerFromCharacter(charpart.Parent)

I tried that but this error was outputted:

The game thinks I’m trying to grab a property from humanoid.

Still experiencing this issue.

I believe it might be humanoid:GetState() instead of humanoid.HumanoidStateType

if humanoid:GetState() == Enum.HumanoidStateType.FallingDown then