Help with ideas for my build

Hey Developers,

So i’m working on a game that is inspired by SCP.

I’ve built a lot of the map so far but one of the main areas in the map I’ve lost ideas for. Here are some screen shots:



Seeing as this is one of the most open areas inside the facility, I want it to have a lot of detail.
If you have any ideas please let me know!

Roblox Character Scale To Map

The Blue line shows around the player size.

Thank you.

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From what I’ve observed, the overall structure feels very large and unfortunately at the same time, fairly bland. I don’t see any unique structuring of the roof, the walls or any creative usage of the pipes. The lights are alright and serve their purpose but I feel like you could expand the idea further by looking into industrial concept art for games. I’d suggest looking more towards laboratories (given Zone 1 | Small Research) and taking note of the shapes that the artist uses to build the walls and the general room structure before advancing onto scene props.

You could also look into different ideas and explore more towards refineries or expand upon the idea of pipelines running through a controlled water-treatment facility instead.

I’d like to add on that I did miss the SCP connection but I would advise steering a bit further away from SCP creatively as the genre on ROBLOX is flooded with builds that I’ve overall seen to be the same and that’s due to most commonly being a derivation from the same sources - some of which have still creatively expanded upon the initial ideas whereas most do not.

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I think you could try adding some crates and cargo equipment. I am not really sure what the sector is supposed to be to suggest relavent ideas though. Are you able to say what the zone is about so I can think of ideas which would fit the theme more?

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In my opinion it would look a bit better with a darker feeling and orange lighting!

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This part of the build is like the Lobby/Hub of the facility. The research areas etc. are connected from halls attached to this main room.

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In my opinion it would look better with dark lighting. Also keep working on those lights it looks funky if you uneven where you add it.

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since it’s like a central/hub area. Maybe have a cafe room next to it, or a center piece in the center liek a hologram or statue.

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It looks pretty nice. Might want to add some tiling to the concrete floors, to make it more realistic and a nicer user experience, but so far, very nice job.

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If your wanting to push it more further you should include a small amount of objects around pipes, lighting features, wires ect. It depends on how many objects your wanting in a large space filling large area can be quite hard I’ll try viewing images of the things your trying to create, that way you’ll know what details are needed in certain areas throughout the entire building.

Consider adding pipes or stains vents on the walls so it has that effect your wanting it seems like the building lacks proper details scp facility normally feature vents and usually items you could possibly dim the lights down since that seems to be a common selection in scp builds. Ideas would be placing boxes perhaps dirt or cracks in the walls, secured pipes going along the build something that’s needed.

Make sure to not overdo them as sometimes it looks as though they have been placed everywhere instead of proper areas. It’s a good start and the look appearance looks good experiment with reference images I’ll attach one below to get general ideas:

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Try go for more beams on the walls, and more pipes and perhaps ventilation on the roof - this would increase the detail in your build.

Also, try make crates, maybe barriers, or other props to improve detail in the actual room - as it is very empty at the moment.

Lighting can also be improved on, perhaps a more darker setting to give more effect of it being a facility - gives the room some depth.

The room holds a lot of potential!

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The SCP genre has been becoming more prominent in Roblox. This is blatantly demonstrated in the fact that there’s been more and more topics with descriptions on the line of “How do I build SCP style game.”

However, when I look at these builds, I mostly commonly ask the question “Why.”

Context

What is the SCP Foundation? What are they responsible for?

Secure. Contain. Protect. These three simple words both comprise the initials of the Foundation, as well as the Foundation’s steadfast, motto. The SCP Foundation is most often presented as a shadowy organisation that works outside of public awareness, in order to keep things secret and safe. The SCP Foundation is a well funded and staffed organisation that generally works outside public awareness and operates with or without the approval of support of local governments. The Foundation often recruits the finest scientists, researchers, engineers and military agents they can find, employing them to perform stressful and generally dangerous tasks. These tasks are of course related to the Foundation’s motto that I mentioned at the start: “Secure. Contain. Protect.”. Within the universe that the Foundation operates in, which is most often presented as our own universe, there’s a massive number of strange, paranormal and anomalous things. These things, which bend or break the natural order of things as most people know it, can vary wildly in concept, form, hostility, usefulness and danger. Without getting into too many details at this point, these anomalous entities can range from immortal killing machines to a six-sided die that occasionally lands on a seven. Some can be used to greatly benefit the Foundation, such as pills that can cure any disease, while others continually threaten both The Foundation and all life on Earth, such as massive eldredge entities, for which the Foundation has no idea how to contain.

Describe what an SCP is. What do the classification levels mean?

(Developing from the paragrapth above)

Each of these entities, or at least the ones known to the Foundation , are given an entry on the website. These entries are known as “Special Contain Procedures” or “SCPs”, generally follow a similar format, and contain information written and catalogued by researchers working for the Foundation. Each SCP is given a number, and at the time of this answer, there are over 4000 SCPs logged into the system. Next, each SCP is assigned an Object Class, which is somewhat a broad indicator of how easily an SCP is contained or how reliably it can be contained. There are 4 main Object Classes used across the Foundation, although others will crop up. Safe Class SCPs are those that are most easily contained, with little to no chance of a containment breach occurring. It’s important to note that Safe can apply to SCPs that are harmless or beneficial, but also to SCPs that are incredibly dangerous, but is easy for the Foundation to contain and protect. A key that can open any lock it touches and a cooperative individual that can manipulate reality are both safe SCPs. One step higher is the Euclid Object Class. Signifying the broadest class of SCPs or containment is more complicated or less reliable than safe SCPs. Many autonomous or living SCPs are classified as Euclid due to their inherent unpredictability. A red disk that can transport someone to an alternative dimension, a humanoid that kills all plant life around him and an orb that continually expands the interior of any building its placed in are all Euclid Class SCPs. Keter SCPs are those that are excessively difficult to contain for one reason or another and are often either incredibly dangerous to either foundation personnel or others. Although, that is not always the case. An immortal reptile that hates all life, a highly infectious disease that takes over hosts to spread itself and a cake that infinitely duplicates itself are all Keter Class SCPs. Finally there is Thaumiel, highly classified SCPs that stand apart from the others generally due to their use to the Foundation in locating or containing other SCPs. Among the basic Object Classes, Thaumiel are the rarest, reserved for the most guarded secrets of the Foundation and are generally more difficult to define than others. A facility capable of rebuilding humanity after an apocalypse and a machine capable of sending people in the future are both Thaumiel SCPs.

Name one SCP and describe it.

SCP-1000.

SCP-1000 is a Keter Class skip, meaning it is quite difficult to reliably contain and the contain procedures mentioned constant surveillance on any individuals or organisations looking into SCP-1000. More effort is made on the Foundation’s part to conceal any information about SCP 1000 than to actually contain the entities themselves. Procedures also mention that no contact with any instance of SCP-1000 is to be done without approval by the project director and in fact any interaction whatsoever between SCP-1000 and humans is to be immediately reported to the project director. The description of course describes the physical appearance of SCP-1000 as you would expect and also states their common intelligence to be equivalent to the common chimpanzee. Apparently, SCP-1000 evolved alongside humans until roughly ten to fifteen thousand years ago when they contracted an anomalous disease that quickly wiped out 95-99% of their population. The disease is passed on genetically, but most instances of SCP-1000 that are born in present day and immune to its effects. The disease affects any hominid, noticeably humans, that view any instance of SCP-1000 directly or indirectly. There is a chance that varies and increases based on a couple factors for the viewer to instantly die due to the permanent stopping of brain functions. This effect rapidly wiped out the population of SCP-1000 and the Foundation believes it possible for the disease to transfer to human carriers, which would lead to an apocalyptic scenario. The description continues the state that the highest populations of SCP-1000 are currently located in the Pacific Northwest of North America and the Himalayas, but there are instances located in every continent. Of course those with clearance level 3 or higher are given a letter from the director which reveals almost everything I just told you is a lie. Most importantly there is no brain killing disease and SCP-1000 are actually as smart as humans are. That second statement is why the report is filled with lies, why there’s such a big cover-up and why SCP-1000 is labelled as Keter. SCP-1000 did evolve alongside us, with us operating in daytime earning us the title “Children of The Sun” and them operating at night with the title “Children of The Night”. We were not technological equivalents, however, and SCP-1000 were massively ahead of us. While we hunted and gathered they developed cities, locomotives, planes, cell phones, atomic bombs and made things in ways we still don’t understand. Part of this was their massive population growth and they covered the planet in the numbers reaching the tens of billions. Meanwhile, there were only a few hundred of us and we avoided them when we could. They also made efforts to avoid us. Speaking of us in mythological terms, telling their children we would come and eat them if they were bad. Then something happened. Exactly what and why is unclear at this point but humanity banded together and wiped out SCP-1000 and their civilisation. Most noticeably, 70% of their population in a single day: The Day of Flowers. As for how, the only hint is that a trister forest God gave us advanced weaponry and showed us how to use them. But make of that what you will. Our ancestors reasons for wiping them out are also unknown, but their went further than just killing them: they used SCP-1000’s technology to drive them mad, restricting the survivors higher brain functions and leaving them as little more than apes. We also obliterated their cities and their creations. And finally wiped our own memories of SCP-1000 and what we had done. A few humans retained their memory of what happened, but most of humanity went back to hunting. And time ticked on. Now the real danger is that SCP-1000 are regaining their lost intelligence and the sightings and sightings of them is cause for great concern. Most recently there was an attempt at communication from an instance of SCP-1000. Roughly translated it read “We forgive you. Given choice for now not forever. Let us back in.”. It is unlikely SCP-1000 would so easily forgive the atrocities our ancestors committed, but time will tell. There are some mentions of The Children of The Night in other places, such as SCP-2932 being an ancient prison for the anomalous created during their time. But largely their story is contained within SCP-1000. It is unknown at this point if SCP-1000 will continue to make their presence more known or if The Foundation will suppress them, but if they are as vindictive as humanity tends to be we might have cause for concern.

That was just for those unfamiliar with the SCP Foundation. It will not be necessary to read it if you already know basic knowledge about it. I just provided context so people can understand some terms I will probably use.

If you were not bothered to read the wall of text above then I will summarise. Why would an organisation like the SCP Foundation have exposed pipes in the middle of the room when they contain stuff like SCP-457, a literal thing on fire and grows stronger depending on how many fuel sources it’s provided.

Then there’s the suggestions where I see people suggesting boxes being placed in the middle of corridors and cracks in the walls. Why? Arguably, it provides some detail and portrays the stereotypical image of an SCP facility, but it has been proven time and time again through SCP articles that the Foundation isn’t some monstrous organisation that throws people in orange jumpsuits into a pit full of monsters. In more modern articles the Foundation is portrayed like this:


or like this:

And most importantly, I doubt Mobile Task Force are going to want to run around boxes in the middle of corridors when an anomaly has escaped containment.

When it comes to detail, people often forget the most obvious things. Security cameras, automated turrets and other things that a Foundation dedicated to containment might have. Honestly, if you want more ideas about what they might use, read some SCPs and see how they’re contained.

I hope you found this useful and have a good day.

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Thanks for the feedback. I was thinking this game would be containing things from Greek & Roman mythology. I really like the idea of cameras and automated turrets. :thinking:

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Hey there, the concept of your build is pretty nice, however I personally believe that it requires some additional detailing in terms of the walls as well as the roof. The floor is not the biggest deal in this situation as most games related to the scp genre have pretty much bland and basic floors while the walls as well as the roofs and assets around it makes up for the lacking.

For the walls I recommend you don’t make it just a box, have it be a more unique shape as that in my opinion really helps in making it look a bit better. You could also experiment with adding some textures to the walls, while having steel looking beams in the roofs. Otherwise, I like it!

Keep the good work up.

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