Currently working on a random plugin for a challenge from a friend, but I cant figure out how to get the loop to ignore certain parts with certain names, like when it goes to delete stuff when it hits terrain(which it cant delete) it just gives and error and stops.
Any way to ignore certain names with the loop?
local toolbar = plugin:CreateToolbar("Why, why did you download this")
local newScriptButton = toolbar:CreateButton("oh no", "hehe", "")
local Opened = false
local Children = workspace:GetChildren()
newScriptButton.Click:Connect(function()
while wait() do
print("poggy")
local widgetInfo = DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Float,
true,
true,
244,
44,
244,
44
)
local testWidget = game.PluginGuiService:FindFirstChild("testWidget")
local btn1 = nil
if not testWidget then
testWidget = plugin:CreateDockWidgetPluginGui("testWidget", widgetInfo)
btn1 = Instance.new("TextButton")
btn1.Name = "Button1"
btn1.TextSize = 11
btn1.AnchorPoint = Vector2.new(0.5,0.5)
btn1.Size = UDim2.new(0.5,0.1,0.5,0.1)
btn1.Position = UDim2.new(0.5,0.1,0.5,0.1)
btn1.Text = "Dont press this"
btn1.Parent = testWidget
btn1.MouseButton1Click:Connect(function()
while wait(2) do
for i = 1,#Children do
local CurrentChild = Children[i]
CurrentChild:Destroy()
if CurrentChild.Name == "Terrian" then
CurrentChild.Parent = game.Lighting
-- not sure what to do up to here
end
end
end
end)
end
end
end)