Hello. I have two parts. One is a mesh that animates. It will simulate water waves close to the player, and the second will just be a flat mesh that expands out into oblivion.
The second mesh is almost just like the first in appearance, but it doesn’t have 3d waves and an animating texture.
The second mesh needs to be cut at the center so there is room for the animated meshpart to sit in the middle.
The meshes must be slightly transparent which means that I can’t place the second part under the first, or it would be obvious.
I’ve tried using a mesh with a cut in the middle, but the meshparts can’t get bigger than 2048. I’ve tried a part with a speicalmesh, but then the material variants can’t load. Can anybody help me out?
Yes, the render distance thing really messes up airplane games. My roblox terrain water disappears at a relatively low altitude exposing my dry looking underwater decorations. So the water just evaporates?!!
For the far distances I just had to end up using the silly specialmesh to oblivion with no cutout.
edit: wow i think they improved the roblox water render distance, I was going to get a screenshot of it and my water isn’t vanishing now! yay
I apologize for the wait. I can not use terrain water. Thankfully, I was able to work with your concept in the end, but it took a lot of messing around. lol
The only issue is the image below, but at this point, I might just replace it all with just one part when your camera is high enough for the issue to happen.
It also turned out it was the colormap that was messing everything up, but the water still looks fine without the colormap, so I’m thankfully not having that issue anymore.