I want it so that when I open my inventory GUI all the stuff in my inventory folder gets put in there. How would I do that?
I guess you will have to go through an array of the inventory objects and have slots to where to add them.
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Do you happen to know how to do that because I have never really done something like this and I’m not sure what to do.
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I am also introducing an inventory system to my game, so I can’t really be certain before completing my own
Watch a tutorial on youtube, you’l learn something!
You can do this by watching the visible of the ui by connecting with getpropertychanged
inventoryGUI:GetPropertyChangedSignal('Visible'):Connect(function()
if inventoryGUI.Visible then
--- in here add a for loop to generate the items and place them in your ui list
else
-- in here run a for loop or clear all children to remove the items that were created
end
end)