Help with invisible wall system

How would you go about making a system where

when a players camera looks through a wall or something it goes transparent, but when there camera stops going through it, it goes back to normal.

there’s an Invisicam camera type for this, it can be accessed via setting DevCameraOcclusionMode to Invisicam in StarterPlayer

image

as cool as the invisicam mode is, it doesn’t work inside of games.
(OP would have to make his own “invisible walls” using GetPartsObscuringTarget)

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