How would you go about making a system where
when a players camera looks through a wall or something it goes transparent, but when there camera stops going through it, it goes back to normal.
How would you go about making a system where
when a players camera looks through a wall or something it goes transparent, but when there camera stops going through it, it goes back to normal.
there’s an Invisicam
camera type for this, it can be accessed via setting DevCameraOcclusionMode
to Invisicam
in StarterPlayer
as cool as the invisicam mode is, it doesn’t work inside of games.
(OP would have to make his own “invisible walls” using GetPartsObscuringTarget)