Hello,
I’m experimenting with a kill cam system, however the problem is, that the orientation is not correct. I want it to directly be in front of the player’s head, and follow it, so if they turn, the camera turns, however It’s completely random. I want it so you see the players head and what’s behind them, fixed, just like in arsenal. However, sometimes it’s behind them, sometimes on the left or the right, never in the right orientation. Rotating doesn’t help.
Here is the code I’m using:
local function KillCam(Killer)
camera.CameraSubject = Killer.Character.Humanoid
camera.CameraType = Enum.CameraType.Scriptable
camera.FieldOfView = 50
game.Lighting.DepthOfField.Enabled = true
game:GetService('RunService'):BindToRenderStep('killCam',Enum.RenderPriority.Camera.Value - 1, function()
camera.CFrame = CFrame.new(Killer.Character.HumanoidRootPart.Position) * CFrame.new(0,2,10)
end)
wait(3.5)
game:GetService('RunService'):UnbindFromRenderStep('killCam')
camera.CameraType = Enum.CameraType.Custom
camera.FieldOfView = 70
game.Lighting.DepthOfField.Enabled = false
spawn(function()
camera.CameraSubject = character.Humanoid
end)
end
How could I achieve this? I would greatly appreciate some help, as this is a big problem for me. I just can’t understand why it doesn’t focus only on the head and is random every time, Thanks!