Help With Leaderboard

Hey guys, I’m making a leaderboard at the moment and everything works, except the leaderboard doesn’t show the amount of wins the player has in their leaderstats. Heres my code:

local DataStoreService = game:GetService("DataStoreService")
local WinsLeaderboard = DataStoreService:GetOrderedDataStore("WinsLeaderboard")

local function updateLeaderboard()
        local success, errorMessage = pcall (function()
                local Data = WinsLeaderboard:GetSortedAsync(false, 5)
                local WinsPage = Data:GetCurrentPage()
                for Rank, data in ipairs(WinsPage) do
                       local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
                       local Name = userName
                       local Wins = data.value
                       local isOnLeaderboard = false
                       for i, v in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
                             if v.Player.Text == Name then
                                  isOnLeaderboard = true
                                  break
                           end
                    end

                     if Wins and isOnLeaderboard == false then
                            local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
                            newLbFrame.Player.Text = Name
                            newLbFrame.Wins.Text = Wins 
                            newLbFrame.Rank.Text = "#"..Rank
                            newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.08 * #game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
                            newLbFrame.Parent = game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder
                     end
              end
      end)

      if not success then
            print(errorMessage)
      end
end

while true do

        for _, player in pairs(game.Players:GetPlayers()) do
              WinsLeaderboard:SetAsync(player.UserId, player.leaderstats.Wins.Value)
        end

        for _, frame in pairs (game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
              frame:Destroy()
        end

        updateLeaderboard()
        print("Updated!")

        wait(10)
end

Help is greatly appreciated. Thanks!

2 Likes

I think the problem is that in your while loop, you are doing a SetAsync, but it should be a GetAsync.

1 Like